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Super Slam Dunk Touchdown Cheat Code For Ps3

  • tranusinlere
  • Aug 12, 2019
  • 6 min read

Updated: Dec 9, 2020





















































About This Game Super Slam Dunk Touchdown is a retro styled, local multiplayer, couch-competitive, all-sports mashup driven by a 3D physics engine. Assemble a crack squad of sports athletes and use their unique shot styles and abilities to score goal units and demolish the opposing team. American football players tackle, soccer players steal, roller derby players skate and everybody dunks! Battle for control of baseballs, basketballs, bowling balls, tennis balls, and more. Configure your matches your way, and play with up to six players locally, 3-on-3. Watch out for banana peels, streaking fans and ice resurfacing trucks, not to mention the opposing team! 1075eedd30 Title: Super Slam Dunk TouchdownGenre: Action, Indie, SportsDeveloper:Tipping Goat LLCPublisher:Tipping Goat LLCRelease Date: 16 Dec, 2015 Super Slam Dunk Touchdown Cheat Code For Ps3 super slam dunk touchdown. скачать super slam dunk touchdown. super slam dunk touchdown на андроид. super slam dunk touchdown apk. super slam dunk touchdown android. super slam dunk touchdown download. super slam dunk touchdown video game This game feels really messy, I find it difficult to elaborate teamplay when the passes take so long to actually trigger. The shots also take long to fire (and by that I mean the time between the button release and the shot, not the shot's charging tuime), sometimes having the ball while being half the field ahead of the closest opponent isn't enough to get a fully charged shot, the charge time is so long compared to the turbo's reload time that you'll often find yourself caught. It felt like most of my goals were either the result of one player not being caught in a fight (and yet it's not always enough, as I said before), or the outcome of a lucky mess made of random tackles.Of course, everything depends on the characters on the field, but when taking all I said above into account I fail to see why I'd pick the basketball player over the roller-derby or the american football player (that is, with the default scoring parameters). It really seems to me that there are some balance issues.It might be that I missed something, but to be fair the game doesn't explain much about its mechanics. Some of them are fairly simple to discover (different shot types when charging the shot for instance), but all in all I think more tutorials are needed (one by character). For instance, I had no idea what to do when a fight triggered, I thought that a high stat in fight was enough to win a brawl, but after reading a guide on Steam you apparently have to mash the shot button to actually do something. The small tutorial that happens durnig the Shot Practice is definitely not enough.The in-game events felt somewhat underwhelming, I expected something that actually could change the course of the game but I found them to actually have little effect on the match.I think it should be noted that I only played against the AI, maybe this game would feel less frustrating with human players. I might change my review if I try it with human players, but I'm not very optimistic.On a consumer point of view, I think the base price is too high for what this game has to offer: only local quick matches and a couple of challenges. Definetly not worth it if you plan to play solo, unless you get it with a large discount. Not sure it's worth its price for local multiplayer either.P.S. Also what is it with game periods being called "quarters" when we typically get to play three of them?. Maybe I didn't give it enough a chance but... it was just spamming the basic moves. There isn't enough complexity here. Dash dash dash, hit attack to take the ball from opponent, get the ball, dash dash dash, try to score before they hit attack on you. Do this a billion times and that's the game. Really wanted to like but... isn't quite there. Needs better AI for solo play. Local co-op is much more fun I'd wager, but... not worth it. Especially for $15. I'd pay like, $3 for this and be fine with it.. The dev has worked hard with the community to improve communcation about this product, and I think this game is pretty good. Now, mind you, its not online, at all. We all still want that, and this would be an amazing indy hit if it had online. But even without online the game is good.EDIT to Add: I have a Let's Play up of this one. Please note this game is really early in development, and I have seen a lot of growth from the developer. So while I don't give it an A+ review at this time, keep an eye on this one as it grows. https:\/\/www.youtube.com\/watch?v=uiCE5dC_3SY. What can I really say about this? It's mayhem on the court and combines so many sports in the most crazy ways it can. Best part is, it all works together really really well! Amazing if you wanna play with friends. This is a nice arcade party game. I think in the future, it would be helpful to make the courts wider, as the play can degrade into literal clouds of dust too often.and as with an Alpha, there are moments where you just need to shut things down. All in all though, this is a fun concept that's executed fairly well.. This game feels really messy, I find it difficult to elaborate teamplay when the passes take so long to actually trigger. The shots also take long to fire (and by that I mean the time between the button release and the shot, not the shot's charging tuime), sometimes having the ball while being half the field ahead of the closest opponent isn't enough to get a fully charged shot, the charge time is so long compared to the turbo's reload time that you'll often find yourself caught. It felt like most of my goals were either the result of one player not being caught in a fight (and yet it's not always enough, as I said before), or the outcome of a lucky mess made of random tackles.Of course, everything depends on the characters on the field, but when taking all I said above into account I fail to see why I'd pick the basketball player over the roller-derby or the american football player (that is, with the default scoring parameters). It really seems to me that there are some balance issues.It might be that I missed something, but to be fair the game doesn't explain much about its mechanics. Some of them are fairly simple to discover (different shot types when charging the shot for instance), but all in all I think more tutorials are needed (one by character). For instance, I had no idea what to do when a fight triggered, I thought that a high stat in fight was enough to win a brawl, but after reading a guide on Steam you apparently have to mash the shot button to actually do something. The small tutorial that happens durnig the Shot Practice is definitely not enough.The in-game events felt somewhat underwhelming, I expected something that actually could change the course of the game but I found them to actually have little effect on the match.I think it should be noted that I only played against the AI, maybe this game would feel less frustrating with human players. I might change my review if I try it with human players, but I'm not very optimistic.On a consumer point of view, I think the base price is too high for what this game has to offer: only local quick matches and a couple of challenges. Definetly not worth it if you plan to play solo, unless you get it with a large discount. Not sure it's worth its price for local multiplayer either.P.S. Also what is it with game periods being called "quarters" when we typically get to play three of them?. This game is a mess. Could not load in big picture mode. Had to enable controller input in a game championing itself as a coch multiplayer. Multiple A.I issues, random stutters and freezing on a rig with a gtx 1060 and latest generation i5. Putting in for a refund and hopeing that no one falls prey to this game... it is disapointing as it has promise.

 
 
 

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