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Get To The Orange Door Crack Google Drive

  • tranusinlere
  • Aug 26, 2019
  • 8 min read

Updated: Dec 9, 2020





















































About This Game The objective is in the title.Get To The Orange Door, an intense and adrenaline pumping parkour platforming First Person Shooter based around the neon-and-chrome retrofuturist aesthetic of the 80's. With a mix of classic and modern first person shooter mechanics, wall run, slide, clamber, and dash around each level at supersonic speeds as you blow through enemies using unique weaponry and fluid movement mechanics.Use a varying range of weaponry, from a sword that can deflect bullets all the way to two full auto extended magazine machine pistols that shoot heat seeking rounds. Vending machines and boxes scattered and hidden around each level will help you arm up and prepare for combat. Fast paced movement focused FPS; a modern take on classic game mechanics Multiple modes to play and master Over 20 unique weapons, all with alternative fire modes Partially generated levels and enemies; no single playthrough plays the same A rad soundtrackGet To The Orange Door is currently in HEAVY development, and new changes are being added every day! The current roadmap is only a small portion of what I plan to add to the game, but with the nature of the game being very experimental, who knows what could happen. I appreciate you taking the time to check out my game, and I am excited to show you all what I have cooking up next. If you'd like to follow development, report bugs, or add in suggestions, please come and check out my Discord server! I am there every day talking with fans and showing off new stuff! 6d5b4406ea Title: Get To The Orange DoorGenre: Action, Adventure, Indie, Early AccessDeveloper:Andrew SmithPublisher:HitcentsRelease Date: 30 May, 2019 Get To The Orange Door Crack Google Drive Incredible fluidity of motion and extremely satisfying gunplay. This is only going to get better as the developer continues to add more to this game. If I had to rate this game I couldn't because it's still in early access and any score wouldn't do this justice.A word about the developer: I have never seen someone as dedicated as Andrew. He had lost the original game to corrupted data and rebuilt his game anew. He is constantly posting on the subreddit and discord. You can feel his passion for this project. If I had to give the developer a score..... 19\/10. Incredible fluidity of motion and extremely satisfying gunplay. This is only going to get better as the developer continues to add more to this game. If I had to rate this game I couldn't because it's still in early access and any score wouldn't do this justice.A word about the developer: I have never seen someone as dedicated as Andrew. He had lost the original game to corrupted data and rebuilt his game anew. He is constantly posting on the subreddit and discord. You can feel his passion for this project. If I had to give the developer a score..... 19\/10. Runs smooth, has an amazing developer, and an amazing soundtrack. 8\/10. Runs smooth, has an amazing developer, and an amazing soundtrack. 8\/10. G E T T O T H E O R A N G E D O O RETTOTHEORANGEDOOR(Love it, the guns, the movement, the nades, the music, the aesthetic, its great. Few bugs here and there, not game breaking, and the AI is alright.). Runs smooth, has an amazing developer, and an amazing soundtrack. 8\/10. G E T T O T H E O R A N G E D O O RETTOTHEORANGEDOOR(Love it, the guns, the movement, the nades, the music, the aesthetic, its great. Few bugs here and there, not game breaking, and the AI is alright.). Runs smooth, has an amazing developer, and an amazing soundtrack. 8\/10 GTTOD Weapons Update Progress! GIF inside!: First off, without talking, here is a GIF showing SOME of the work I have done (not all of it)https://gfycat.com/NiftyGrimKiwiWith this update comes a TON of parkour changes, new levels, enemy tweaks and level tweaks, player physics/character tweaks, and of course a full weapon redesign for every single weapon in the game, plus more.It is a huge update, and I am working really hard to get it out. I hope you guys don't mind the wait!. GET TO THE ORANGE DOOR: RE-HINGED UPDATE: AFTER SIX MONTHS OF BEING OFF STEAM, GTTOD IS NOW BACK UP FOR SALE IN EARLY ACCESS!!!. Whoopsie-Daisy. Patch incoming to fix that loading screen bug!: Sorry about that. I forgot to turn the level load script back on after I edited the intro.Uhhh, patch note:- Fixed the game, you can play it now I hope.. GTTOD Horde Mode/Practice Mode progress: Hello and long time no see everyone! It has been 10 days since my last update, and lots has changed! Progress has been slowed to a crawl due to my computer crashing once every hour or so, but I still have some cool new stuff to show off!Right now I am working on some big bug fixes regarding enemies, some visual improvements, and most importantly a new mode in the form of Horde Mode! The picture above is a screenshot of the WIP map for Horde Mode. On top of that, I am working on a replacement for the tutorial in the form of Practice mode! This will have a full gun range, combat practice, and parkour playgrounds to.mess around in.Right now I am typing all of this out on my phone because my computer crashed right after I sent that screenshot, so I won't go much further into detail, but I hope this clears up some of my silence recently! Sorry for the long wait!. GTTOD Combat 2: https://youtu.be/Ud5C_5y7JHo. Get To The [Insert Color Here] Door: Patch notes n'stuff: You can now choose your own color scheme in GTTOD! This is very WIP, so at the moment it is just for testing, but I figured I'd throw it in there for fun.https://gfycat.com/IdealAggravatingCanineThis update adds some really experimental things and fixes to the game, as well as a new primary weapon. I also re-wrote how GTTOD handles restarting the game, so it is now instant instead of...broken.I am also testing a new fix for the white screen glitch here. Hopefully it at least minimizes it some more. Hold your breath and cross your fingers folks.Also, take a look around the starting island, you may see something there that will interest you. I slammed some stuff in there to test it out. New white screen glitch fix attempt New starter weapon New color scheme option New restart game button functions A bunch of small bug fixes/tweaks Optimization Some secret hidden stuffKnown Bugs:Sometimes when you start a wall run before getting a weapon, it breaks all weapons reload animations. Will fix ASAP.. One month worth of GIFs, images, videos, information, and dank memes: LADIES AND GENTLEMEN, IT'S THE GTTOD SHOWWWWW. Launch pads, boost jumps, realtime reflections and a bunch of other stuff.: WATCH THIS GIF FOR FOOTAGE OF CHANGES[gfycat.com]Whew it has been a hot second. Sadly, this is not a game update, but it IS an update to show you what I got done today (and yesterday).I am working on expanding the "platformer" aspect to GTTOD with this new go at things. One of the things that are an OBVIOUS addition would be launch pads! I tried doing something like it with the black holes, but those things freakin' suck so they are outta here. Introducing a glitch/bug free (probably gonna regret saying that) replacement!On top of that I have also added the addition of slide hopping! This is one of those things that are hard to master, but are a very very helpful tactic if you wanna clear space really really quickly.As you can see, I am also working on some new art for buildings and levels! I decided to go back to my roots a little bit (as far as gameplay AND visuals go). A lot of people seemed to like the really really early versions of GTTOD MORE than they do the current version. I think there are good and bad things from both of them, so with this redesign I am aiming to keep only the good parts from both sides of GTTOD's life. I know exactly how I want to do this, and I think you guys are gonna love it.As far as visuals go, I added realtime reflections. I am aiming for GTTOD to look more like an Unreal Engine game rather than a Unity engine game. We will see how well that goes. With this I had to really work hard on optimization, and so far I have seen very little difference in performance on my end, if any.And lastly are the changes to parkour. Mostly little changes and bug fixes that add a bit more depth to the system, as well as to smooth out some of the rougher edges. I think right now the system is near perfect, but I am not really the one who should be making that decision (;I will get in touch with you guys again soon showing off some more stuff! I am working really really hard to get GTTOD back up and running again. Sorry for all the delays!. Mac and PC demo is up! Mac instructions in here!: You can download the Windows version here on steam, but while I work on getting some kinks out of the Mac version for Steam, you can find the link to the Mac demo on itch.io! Just search Get To The Orange Door Demo 4 and it will pop up! For some odd reason, Steam removes links from announcements. Sorry!The Itch.io version is the current Mac build of the demo! I hope you have fun!Controls:WASD: Move (can be rebinded)R: ReloadRight Click: Use/Aim Down SightsG: Restart LevelEsc: Return to MenuF: Interact/End SlowMoTab: SlowMoC: Crouch/Change Camera In VehicleSpace: JumpShift: Sprint/Dash. Sorry for the delay everyone! Details inside!: So, to start off, let me tell you about my amazing month (I'll keep it short)On the bright side, I am now 21! Hurrah! On the bad side, I have been in and out of the hospital this entire time, including on my B-Day ):So no, the updates have not been delayed due to alcohol consumption.That would be a much better reason.I got home from the hospital, booted up my PC to get back to work, and my CPU caught on fire. I had to replace my CPU with a hot brand spankin' new Ryzen 5 1600x and a new mobo/cooler (as well as RAM, as a side effect).During this time I have talked with a lot of other game developers, fans, and critics of where the game is at, and I now have a very solid idea of where I want to go. I am currently in the process of getting Unity set up on my new(ish) PC, and hopefully GTTOD only has a few hundred errors that I will have to fix rather than thousands.Here soon I will be doing some weird stuff. I am in the process of re-working the artstyle a tad to fit with the new ideas and concepts for level design, and also re-working how combat and parkour should be handled as separate entities (that still work together in a way). I don't know exactly how I want to explain it yet, so I will have to show you.Since this update is going to take a hot second, I decided it would be best if I made an example level and gave it to you guys. This would be like a prototype all over again, but it should be really fun and MUCH more enjoyable than where the game is currently at. We will see.I will keep you guys updated. Until then, may our CPU's not catch on fire and may we stay out of the ER since ER's suck.Amen.

 
 
 

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